Friday, March 27, 2015

Review: The Cowboy Wally Show

The Cowboy Wally ShowThe Cowboy Wally Show by Kyle Baker
My rating: 4 of 5 stars

It's the Cowboy Wally Show!
The Cowboy Wally Show is wildly, wonderfully uneven. Kyle Baker's faux documentary of the "rise", fall, and return of the eponymous entertainer approaches the subject with a bit of a "throw everything at the wall and see what sticks" approach. The result is a delightfully scathing look at the entertainment industry filled with quotable dialog, laugh out loud gags, and heavy doses of absurdity. Written when Baker was 23, what TCWS lacks in subtlety (it doesn't know the meaning of the word "subtle") it makes up for in charm.
or the word "stupid" apparently.
Baker's art is phenomenal, here. Characters faces, in particular, are beautifully realized. They're drawn in a very realistic manner, with slightly exaggerated features (more exaggerated during emotional moments). The writing might be as subtle as a brick to the head, but Baker manages to capture a tremendous range of (sometimes) nuanced expressions on his character's faces.
Maybe he's a well travelled cowboy?
The writing won't appeal to everyone, but I found a lot of the gags and jokes laugh out loud funny. During a bit about Cowboy Wally's brief stint as a news caster, Baker draws two panels depicting the show: "Today's big story, Mayor Fenton Hubley was killed today in a tragic plane crash." "On the lighter side of the news, I never liked him anyway." During a rewrite of Hamlet, a palace guard,Francisco, is talking to another guard, Bernardo, about the King's death: "accidental death, says the Queen. The King fell on his sword." "Wow." "Eight times." "Sounds fishy to me." "Hey, I don't see nothing, I don't hear nothing. That's what they pay me for." "You're the palace guard." "And I want to keep it that way." Cowboy Wally's brief stint in jail is pretty typical of the kinds of jokes that run through the book:
What's a cowboy without a pony, anyway?
He gets that a lot.
I could go on; Baker's absurd humor ("Ed Smith: Lizard of Doom!") and rapid fire approach mean rarely a page goes by without something at least chuckle worthy happening. I can only imagine what TCWS would look like if Baker were writing it today; his depiction of a shallow Hollywood icon has aged surprisingly (depressingly) well. Much recommended!
It's really not.

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Wednesday, March 25, 2015

Review: Locke & Key, Vol. 1: Welcome to Lovecraft


Locke & Key, Vol. 1: Welcome to Lovecraft
Locke & Key, Vol. 1: Welcome to Lovecraft by Joe Hill

My rating: 5 of 5 stars



This is the first volume of what quickly became a runaway hit for Joe Hill. I originally read this a few years ago, but recently picked up the whole series to reread, and I'm glad I did.

This volume introduces us to the Locke family (Rendell and Nina, as well as their three children Tyler, Kinsey, and Bode), as they spend a summer afternoon together working on a small cabin. Unfortunately, Rendell and Nina are attacked by Sam, who demands two keys: the Anywhere Key and the Omega Key. When Rendell refuses to hand over the keys, Sam kills him.

Let it be said, this is not a book for the squeamish; this is a horror story at its heart, and Hill doesn't waste any time making it clear that people can, and will, die here. Gabriel Rodriguez's art is, likewise, pretty gory at times.

Since this is the first volume, there's a lot of ground laying that happens. After the initial shock of the murder, Hill spends some time establishing what the characters are like and how they're dealing with the tragedy. We're also introduced to the villain of our tragedy, the evil and manipulative Dodge.

What can I say that hasn't already been said? The characters are interesting (like many other readers, I was particularly attached to Bode) and the premise is interesting. There's a strong sense, even after one volume, that the story has a destination. By the end of the first volume, I was hooked.

Rodriguez's art is, at times, a little "cartoony" (especially in the faces, I think), but his attention to detail and the imaginative work he does here is incredible.

I'd definitely recommend this to anyone interested in horror or dark fantasy, whether they're normally graphic novel readers or not.



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Wednesday, March 18, 2015

Review: Absolute Batman Incorporated

Absolute Batman Incorporated
Absolute Batman Incorporated by Grant Morrison

My rating: 4 of 5 stars

This volume concludes my run through Morrison's work on Batman, and finishes up the larger story he began way back in "the Black Glove."

Set immediately following the events in Batman and Robin: Batman Reborn, this volume sees Batman taking his war on crime international in order to fight against a mysterious enemy bent on ruining everything that Batman holds dear.

This book builds on a lot of the threads that Morrison was playing with in the earlier volumes. The international club of heroes from the "Island of Peter Mayhew" arc are brought back, this time as invitees to Batman Incorporated. The identity of the mastermind behind the plot that Batman is trying to unravel is closely tied into events from the earlier volumes, as well. Morrison continues to mine Batman's long and varied history for characters and plot points (the reintroduction of Death Man/Lord Death Man, made popular by the Japanese version of the character, is pretty fun). This book is a solid send-off for Morrison, and, by the end, everything is tied up pretty well, leaving the character fresh for a new writer.

Morrison again pushes the character of Batman in a new direction that still feels like it makes sense to the character. While Batman is often presented as a grim loner or an outsider, the fact remains that this is a character who has gone through more sidekicks than most other heroes combined. He has a whole "bat family" that he surrounds himself with, and he's constantly pushing for better ways to fight crime. Given that, the idea that he might create a whole network of Bat-vigilantes around the world to keep an eye on things is... weird, but not unbelievable.

As with his previous entries, Morrison also introduces a new villain: the enigmatic Doctor Dedalus. Dedalus is fantastic. He's essentially the anti-Batman. A Nazi war criminal super spy turned super villain who is every bit as obsessed with planning and preparation as Batman is. He makes a compelling nemesis for Batman, even if he is only an agent for the larger Leviathan organization.

While I did enjoy this volume, it's not without some flaws. First, the original publication fell during one of DC's attempts to reboot (this time, as "New 52"). To that end, there are some changes that occur midway through without any real explanation. The most obvious/glaring was Dick Grayson losing the Batman identity and becoming Nightwing again (this, despite Bruce Wayne insisting that he wanted Dick and Damian to continue being Batman and Robin in Gotham. *sad trombone*). The change is never mentioned or explained in text. Instead, one chapter has Dick and Damian teamed up as Batman and Robin, the next it's suddenly Bruce and Damian again. To add more confusion: the artists in previous volumes had been careful to distinguish between Dick and Bruce by the costume. Bruce's costume has the yellow oval, while Dick's does not. New 52 dropped the yellow oval, which makes Bruce's costume look a lot more like Dick's costume did.

Messy.

Additionally, the art in this volume is not nearly as strong as in previous volumes. There's an obligatory computer generated chapter (set in Web 3.0), and, while there are some standout chapters, I generally didn't appreciate Chris Burnham's work on the title. Under his pencils Bruce Wayne looks... weird:

Is that a child manning the Wayne Industry's lobby?

It also has to be noted that, perhaps by design, there are some pretty confusing chapters in this volume. In particular, there are some puzzling jumps around during the early chapters of the Doctor Dedalus arc, especially when the Batman Inc team is investigating his headquarters. There are a few places where an additional issue or two would probably have been helpful to make the story flow a little more smoothly.

The book itself contains a number of fantastic extras, including some side stories, unreleased covers, and some story boards. It does not, sadly, contain an introduction of any kind, nor is Morrison's farewell letter from his final issues included (you can read it here, though). Overall, as with the rest of Morrison's run, this is highly recommended reading. This is pretty definitive Batman stuff, despite a few small flaws.

Wednesday, March 11, 2015

Review: Absolute Batman and Robin: Batman Reborn


Absolute Batman and Robin: Batman Reborn
Absolute Batman and Robin: Batman Reborn by Grant Morrison

My rating: 5 of 5 stars



Absolute Batman and Robin: Batman Reborn is the middle third of Morrison's Batman run (following the already reviewed "Black Glove" arc, and followed by the "Batman, Inc." arc). With Bruce Wayne presumed dead, Dick Grayson and Damian have taken up the mantel of Batman and Robin and work together to solve a number of related cases starting with the latest edition to Batman's eclectic ensemble of enemies, Professor Pyg.

As I've been working my way through Morrison's run, the main complaint I've had with the previous collections is how poorly organized and chopped up they've been. I'm happy to say that the Absolute Edition of Batman and Robin does not suffer the same fate. This arc picks up sometime shortly after Dick and Damian have begun working together and follows through the return of Bruce Wayne. There are several smaller arcs that tie into each other here, and there aren't any strange jumps or missing sections that I noticed. You're basically getting everything that leads into "Batman Inc." in one magnificent volume. Seeing how well this collection presents the middle act of Morrison's run just makes the "Black Glove" collections seem even worse; I can only hope that DC gets around to producing a nice Absolute edition for that part of Morrison's work, too.

As to the work collected here: As much as I enjoyed Morrison's introduction of the Black Glove and the careful dismantling of Bruce/Batman, there's no doubt that this part of the run is a lot more accessible. While Morrison is still working on multiple levels and layering meaning here, the story relies a lot less on a willingness to dig through decades of Batman lore to figure out what is happening or what is being alluded to. The story is a little more straightforward.

The book starts off with a bang with the introduction of new villain, Mr. Toad (in the middle of a very wild ride) and the Circus of Strange. The circus themed villains are a great foil for Dick (a former circus performer, himself). The capture of Mr. Toad also starts our heroes down the path to discovering the demented Professor Pyg, a serial killer who leaves behind dominoes, and a murderer tracking down the heads of the Gotham crime families.

There is so much to love about this series. Morrison has seeded his Batman run with little clues and hints about the larger themes and plots, and this collection is no exception. Almost from the start there are clues about Hurt's and Joker's machinations at work. Hurt continues to plot against Batman and Gotham, continuing his schemes from the last arc, while Joker plots against Hurt and the Black Glove society in response to their wager about Batman escaping death.

I particularly like the hints that Joker is involved that are spread throughout. Taken alone, many of them sneak unnoticed or could hint at other players, but, taken as a whole, they practically scream Joker. The use of the dominoes, for example. Joker has a long history of using game pieces as props (usually cards, but other games and toys as well). Then there's the use of the fairground (complete with giant Joker smiles on the walls) as Pyg's hideout. Later, Jason Todd reemerges in his Red Hood identity. Joker's importance is felt everywhere, even before he finally shows up.


The artwork throughout is very strong (Quitely's clever, sometimes subtle, use of visual sound effects is particularly fun. See, for example, a panel where Batman leaps through a window, and the breaking glass spells out "crash") and compliments Morrison's writing quite well. The weakest section for me is Frazer Irving's. There's something about his style that doesn't quite work for me, and it's a shocking change from the rest of the volume.

This is a great collection, and highly recommended for fans of Morrison/Batman. This is a story that rewards careful reading and rereading.






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Tuesday, March 10, 2015

Review: Batman: Time and the Batman


Batman: Time and the Batman
Batman: Time and the Batman by Grant Morrison

My rating: 2 of 5 stars



There are times where a company puts together an amazing collection that perfectly captures a story. This is not one of those times. This is another baffling collection from DC that chops up and smashes together multiple story lines that would have been more logically included in other volumes.

The book opens with an okay arc involving multiple time periods (silver age-ish Batman, Dick Grayson Batman, future Damian Batman, and Terry McGinnis Batman Beyond) and the Joker's joke book. This isn't Morrison's best Batman story, but it's fine enough.

Next, we jump back to the end of the Black Glove arc (which actually falls in the middle of the Batman: R.I.P. collection) to see what happens after Hurt's chopper crashes. This section is helpfully titled "R.I.P.: the Missing Chapter." This connects the Black Glove arc to Final Crisis, and provides more context for the last section of Batman: R.I.P. If you're only looking for the portions of FC that involve the Caped Crusader, this is the place to find them, and this provides a perfect jumping off point for the time hopping Return of Bruce Wayne arc.

Lastly, DC gives us a short arc focusing on Dick and Damian pursuing a C list villain while Vicki Vale tries to get evidence that Bruce Wayne is Batman. Honestly, it's a pretty bland arc that doesn't really have much to do with anything and has pretty low payoff. It feels like filler to pas out a too thin volume.

All of which leads me to wonder, again, why these early Morrison issues were collected in such a bizarre way. The first and last stories aren't strong enough to stand alone, but they don't really matter, anyway. The Vicki Vale story must continue somewhere, so why not include this in that volume? The first section of "R.I.P.: the Missing Chapter" would, obviously, be better served in R.I.P. (or, even better, with the first half of R.I.P. in a better Black Glove collection). The second half could be merged with the second half of R.I.P. to give a better sense of Final Crisis. Instead, all three volumes end up being sort of chopped up messes.

This volume certainly added the least to the overall story, and I think you could very well skip this entirely and move straight to Batman and Robin instead.



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Monday, March 9, 2015

Review: Batman: R.I.P.

Batman R.I.P. by Grant MorrisonBatman: R.I.P. by Grant Morrison

My rating: 3 of 5 stars


Batman R.I.P. is difficult to review as a single work. This follows immediately upon Morrison's The Black Glove arc, and the first half continues that impressive work to great success. Unfortunately, the second half is a disjointed mess that leads into/overlaps with Final Crisis, and isn't nearly as coherent.

I first read this volume years ago, when it was originally released. At the time, I hated it. I hadn't read any of the work leading up to it, so I was being dumped into the middle of the story with absolutely no idea what was going on. Frankly, I think that it was a mistake to release this as a stand-alone; it would have made a lot more sense to release the first half of this and the contents of The Black Glove Deluxe Edition together in one book, since that is essentially the first act of Morrison's larger three part arc, but it's a little late for that (unless DC gets off their butt and releases it in one of those Absolute editions?).

Anyway, yes, I hated it the first time. This second reading was much stronger, though. Once you've read The Black Glove and have seen where Morrison is coming from, this is a lot easier to understand. Dr. Hurt is slowly taking the Dark Knight apart, piece by piece, making Batman question his own sanity in the process. This is very cool territory to explore, and I like the way that Morrison approaches it. As with the previous volume, one of Morrison's interests here is mining the past and finding ways to make it work with the modern interpretations of the character. So, for example, we see Morrison's version of Batmite as a possible figment of Batman's fractured mind.

My main criticisms with this part of the story are two-fold. First, the whole "is Batman crazy and imagining all of these connections/paranoid/his own worst enemy" bit would be more effective in some ways if the book didn't open with Dr. Hurt introducing us to the Danse Macabre. So, at the point where Batman begins to question his own sanity, the reader has already been introduced not only to the mastermind behind the plot, but to the whole group of assorted murderers and crooks that make up the conspiracy. I wonder if the story might not have benefited from withholding that information just a little longer, to give some credence to the idea that maybe Batman really is losing his grip on reality.

Second, the whole Dr. Hurt/Thomas Wayne connection/claim is pretty weak and doesn't actually seem to go anywhere, and feels a little tacked on. I like the idea of a villain who knows enough about Bruce Wayne to manipulate and attack him from that side of his life, and the idea that maybe Bruce's parents weren't the angels he's imagined/remembers them to be is probably territory that could be well mined, but from the moment Hurt first mentions it, not a single character believes it. Alfred flat out rejects it "I knew Thomas Wayne. Sir. You are not Thomas Wayne." Later, when he attempts to tell Batman the same thing, Batman doesn't even briefly consider the possibility. I've seen other speculate that the plan really was to have Hurt turn out to be Bruce's father, but that editorial may have forced the change. Perhaps? As it stands, it's a weak link in the story. It either shouldn't have been there, or should have been a lot stronger. As it stands, it feels a little silly.

Those complaints aside, the Black Glove part of this book is generally quite strong. We see more of the international Batmen, we get to see more of these new foes, and we get to see Batman being broken psychologically. We also get a very cool new interpretation of the Joker.

As I think I mentioned in the last review, one of the things I really enjoy about Morrison is how he digs deep into character mythologies and finds ways to put it all together. He's not interested in pretending that the golden and silver age stories didn't happen, he's interested in finding ways to make sense of them in a way that lets them be incorporated into the modern interpretation. For Batman, that means that some of his more outlandish adventures are part of the Black Casebook of unsolved or unexplained adventures. Some of them are chalked up to being overexposure to hallucinogenic compounds. But a lot of it is reexamined through a modern lens.

With the Joker, we get the idea that he has superpersonas that he cycles through over time. This was mentioned in The Black Glove and is explained more here. Essentially, the idea is that every so often, the Joker's entire personalty shifts. It's a clever way of reconciling the darker, more murderous versions of the Joker we're generally given now, with the slapstick, pun obsessed version of yesteryear. It's a pretty cool conceit, actually. Quite clever. Morrison's new Joker is pretty terrifying (even if the bullet wound he suffered at the beginning of Morrison's arc appears to have migrated. When his bandages are first removed in The Black Glove, the bullet wound appears to have gone in under his chin and exited on the side of his face, but now he's suddenly got a bullet wound dead center of his forehead? And how would he survive that, anyway?)

That's the good half. What about the rest? The rest is... not as good. After Batman and Hurt face off, the various characters clearly fear the worst. Where is Batman? Well, it turns out, he's... somewhere? Being held captive. After he apparently escaped the helicopter, went home, talked to Alfred a bit, and was summoned by the Justice League to help with the fight against Darkseid (although that part isn't mentioned here, only that he's been called by the JL). The entire "I'm being held captive" arc is weird. There are some interesting moments, I think, but it's mostly a mess. It jumps around through the character's history and through fake/alternate interpretations of the world had the Waynes not died that night. Without any explanation of what led up to this (except, again, a very brief mention later that the JL called), this ends up being very, very confusing. And not in a "I just need to do a little research/read on" kind of way. It's confusing because the story picks up in the middle of another event without providing the reader any idea that this has occurred. One moment we're reading about Batman fighting Dr. Hurt, the next he's being held captive by two weirdos and a guy who looks kind of like Clayface. It's just... confusing.

This is a four star book and a two star book mashed together. They shouldn't be included with each other, when they clearly belong to two radically different stories. I can't help but think that the plan was to have Batman "die" during the first half of RIP, and then DC editorial said "no, wait, we want Batman for Final Crisis; you need to keep him around at least that long. Maybe have him die there, instead." The end of the Black Glove story arc would have been a perfect place to end the first arc of Morrison's run, since the second arc is all about Dick taking over the mantel of the Batman. All of the Final Crisis nonsense just gets in the way of a clean narrative.

The artwork, provided by Tony Daniel, Lee Garbett, Sandu Florea, and Tervor Scott is very strong. Daniel does an excellent job using panel arrangement to contribute to the sense that Bruce is just really losing his mind, at times. There are also some great panels capturing the feelings of the characters in the moment (Joker's face when Hurt grabs his shoulder and calls him "my servant" is perfect; the malice on Jokers face through most of this arc is actually fantastic. Daniel's joker is a creepy, creepy man).

I really do hope that DC eventually releases the Black Glove arc as an Absolute edition, sans the Final Crisis stuff. The story arc makes so much more sense taken as a whole, and it would make an excellent companion to the Batman and Son and Batman Inc. Absolute editions, which capture the remainder of Morrison's run.

This is a necessary and interesting chapter, marred by the needless inclusion of the Final Crisis tie-in.

Sunday, March 8, 2015

Review: Batman: The Black Glove Deluxe Edition


Batman: The Black Glove Deluxe Edition
Batman: The Black Glove Deluxe Edition by Grant Morrison

My rating: 4 of 5 stars



This volume represents the start of Grant Morrison's celebrated run on Batman. So, does he do the Dark Knight justice? Absolutely.

This book collects what is essentially the opening act to the larger story. Morrison is setting up the future plots and introducing/reintroducing important characters (or, in the case of the Joker, reinventing). Morrison is digging deep into Batman's history and reconciling aspects of the golden, silver, modern age interpretations. He reintroduced the Batmen of many nations, integrated Dr. Hurt into the modern age, and even finds a way to modernize Batmite in a way that works with modern interpretations of Batman. He also reintroduces Batman and Talia's son (from 1987's "Son of the Demon" story) in the form of Damian Wayne.

As always, Morrison is digging deep into the character's history to craft complicated and engrossing stories. Morrison's love of the character mythologies is evident, as is his talent for reimagining them in new and interesting ways. Batman fans who aren't familiar with these older versions of the character (and, frankly, even fans who are but who lack an encyclopedic knowledge of his exploits) may find some of the references, allusions, and callbacks confusing, but, luckily, there are ample resources available to clarify many of the stories Morrison is pulling from (The Black Casebook highlights a number of the stories that Morrison was inspired /influenced by).

The other thing that this book brings back is a genuine sense of fun and excitement. Batman fights ninja manbats in a pop art exhibit focused on comic art. The heroes of many nations arc has some really fantastic art shifts that call back to old comics (plus, the fantastic, overly complicated death trap aspect). Even the darker arcs aren't without their lighter moments, as Batman manages a few jokes or gives excellent deadpan.

The artwork, provided by Andy Kubert, J. H. Williams III, John van Fleet, and Tony S. Daniel, is generally quite strong. Kubert and Daniel are very capable artists, and their work would generally stand out, but they're overshadowed by the absolutely amazing work Williams crafted for the Batmen of Many Nations arc. The low point, visually, is, without a doubt, van Fleet's computer generated illustrations for the largely prose-based Joker story.

For fans of Batman willing to do a little detective work of their own, this is an excellent volume that started an exciting new era for the Dark Knight while paying tribute to the past. It's a little disjointed in a few places, as it tries to set up and tie together a wide variety of threads, but it's an excellent opening act that nicely sets up the threat of the Black. Glove and the adventures of Batman and Son.



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